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I know that Planetside 2 is on the wane these days, but let's hope that Daybreak can shovel some of the money-mountain its various H1Z1s have made into a third go at massively multiplayer open world shooters with soaring science-fictional ambitions.
Let's try this: how strange to think that, technically, this is a Planetside stablemate. Look, I'm trying to be earnest and non-dismissive this week, but this one might just be a challenge I can't surmount. The deluxe edition includes the various DLC, eff why aye. It's been one of those games that keeps on selling itself so doesn't require sales to the same degree as other games do, but clearly the combo of recent late-in-the-day DLC and a price cut is a smart way to put a little more fire into its veins. Returned to the sanctity of these charts thanks to a rare half-price discount. Instead, I shall soberly observe that it is truly impressive how effectively CS has moved with the times - by contrast, former multiplayer FPS leaders Unreal and Quake can only worship at its feet these days.
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I mean, it's not like the community wasn't wildly obnoxious in the noughties either, but the combination of all that weapon skin money-making and a heightened focus on esports takes it into territory that doesn't personally appeal. Given that Counter-Strike was a game I played every lunchtime for a couple of years, it's strange how distant CSGO feels to me now. Surely those of us who can't put quite that much time aside won't have an entirely wasted experience? 7. I'm not wild about this whole 'the real game doesn't begin until you've completed it once' guff I keep hearing about though. I'm still waiting for that precious, impossible run of evenings that would enable me to play this, which by all accounts is the increasingly-not-so-sleeper hit of the year. Judging by the sales, looks like a lot of people wanted to do precisely that." 8. Even my big strategy brain finds EU IV slightly overwhelming at times, but Mandate might smartly add more while also reducing the scope for players who want to focus on the East, at least in the early stages of the game. "Most importantly though, this is a bit like dropping an entire other Eastern-focused game into EU IV, and a chance for Paradox to revisit the dangerous politics of Sengoku.
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There are improvements across the rest of the world as well, including new objectives to provide some guidance through the ages, and UI tweaks. There are new rules and mechanics for the Ming dynasty, Manchu warlords and Japanese Daimyos and the Shogun. Mandate of Heaven is the latter type, but feels a lot like the former. The other digs into what already exists and looks for ways to improve it. The first type of expansion actually expands the game world, either by actually adding to the map or timescale and bringing in features to fit the new areas/ages. "Expansions for Paradox grand strategy games fall into two broad categories, though there's a lot of overlap between those categories. ever-enthusiastic about historical grand strategy games), he wrote a few hundred words instead. I'm yet to play EUIV (think the last one I played was II, frighteningly), so I asked Adam to write me a line about this expansion pack. Alternatively: is it possible to get eaten while sitting on the bog? 9.
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Is there a first-half-hour-of-Jurassic-Park mod for it yet that just lets you gaze at dinos without the risk of being eaten or ganked yet? I'd like that. I've never put much serious time into Ark, which is certainly not the case for the hundreds of thousands of people who keep buying the thing. Other than that these are the ten Steam games with the most accumulated sales over the past week, obv.
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